v1.1.1 - Grace Period Update
Sapling Paradise » Devlog
Thanks for checking out and playing Sapling Paradise!
Thanks to all the feedback so far, I've made some small tweaks that should make gameplay just a little bit smoother and less frustrating for everyone.
Bug Fixes
- When building an object, it would start in a "collided" state and needed to hit a collider to have this reset. Building should be more consistent now.
- It should be less likely that trees are placed in such a way that Saplings will spawn "stuck".
- The Gaming PC's Fauna restoration was off by a decimal, and it is now on par with the TV for restoring Sapling's Fauna needs.
- Sliders showing Sapling needs had a "grabber" visible, this is now hidden since you cannot actually interact with this UI item.
Tweaks
- Tooltips for FaunaMart items now appear with no delay, since they have valuable information.
- Tooltip text for items was updated for clarity.
- When placing an item, the range that Saplings will notice that item is now drawn.
- Sapling collision has been updated so they should get stuck on each other less frequently.
- Sapling AI has updated to prefer buildings that are closest to their current position.
- When idly wandering, Saplings will potentially wander a greater distance. This should help them cluster a bit less.
Files
index.1.1.1.zip Play in browser
1 day ago
sapling-paradise.1.1.1.exe 92 MB
1 day ago
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Sapling Paradise
A comfy management game where you take care of Saplings, heal their corruption, and foster a comfy forest!
Status | Prototype |
Author | pmarkowski |
Genre | Simulation |
Tags | Cozy, Godot, holojam, hololive, Management |
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